Now you'll be playing a bunch of different strategies using different units. Originally posted by Sixteen & 3:I guess the main thing is that you'll be used to a predicatable AI, building the same units and behaving the same way. Maybe later if you have to as an AA unit or as a bigger better MG protecting a cut off or a forgotten VP. Last tip don't build a bofors early in the game. Otherwise, I'd say it's probably better to get a light vehicle than stalling for a big tank IF you can micro it effectively and with that in mind ALWAYS get a mine sweeper and ALWAYS suspect a mine if you're pushing into enemy territory either that or lose your AEC/222/Stuart/T70/Luchs before its fired a shot. these are the game winners so you need to plan your counters in advance. Main thing here is that you see a lot of units that don't have much use in compstomps big tanks, artillery etc. MG spam, indirect fire spam, AT infantry spam, elite infantry spam etc and if you go up the ladders you'll get to see all the lovely META the balance team have made for everybody to abuse. If you're playing team games instead of 1 v 1, you'll have to get used to beating low level strategies i.e. Your MGs and Bofors will suddenly be much less effective and your infantry might start to feel rather weak, because they're fighting an enemy who will concentrate his infantry (yeah the B(lob) word) and use cover and ambushes to much better effect than the AI. I guess the main thing is that you'll be used to a predicatable AI, building the same units and behaving the same way.
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